ACTIVISION
Led record-breaking game launches for Activision’s top franchises.
Increased pre-order sales by 30%+ YoY across multiple titles.
$2B+ in total revenue from campaigns you spearheaded.
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Media Strategy & Focus:
Objective: Position Call of Duty: Black Ops 4 as the most immersive multiplayer shooter of the year, highlighting multiplayer, Zombies, and Blackout (Battle Royale).
Target Audience:
Core Call of Duty fans (past players of Black Ops, Modern Warfare).
Battle Royale gamers (Fortnite, PUBG players) interested in realistic, fast-paced combat.
Competitive gaming & esports communities.
Key Differentiator: First-ever Call of Duty game without a traditional campaign, shifting all focus to multiplayer and Battle Royale.
Media Plan & Execution:
Platforms: YouTube, Twitch, Facebook/Instagram, Twitter, Snapchat, Google Display, Reddit.
Budget Allocation:
40% YouTube & Twitch Pre-Roll Ads: Gameplay footage targeted at FPS & BR audiences.
30% Meta (FB/IG) Ads: Custom audiences + lookalike targeting of past CoD purchasers.
15% Twitter & Reddit Ads: Engaging gaming discussions + memes to generate hype.
15% Influencer Partnerships: Shroud, Dr Disrespect, Ninja streamed early access gameplay.
Creative & Messaging Approach:
Tagline: “Forget What You Know”
Dynamic gameplay cuts showcasing fast-paced multiplayer & Blackout mode.
User-generated content (UGC) integration – fans’ best plays used in social ads.
Snapchat AR Lens: Players could “drop in” from the sky like in Blackout mode.
Results:
$500M in worldwide launch sales (first 3 days).
Peak of 80 million hours watched on Twitch during launch week.
Twitter campaign generated 1.2M+ engagements, making #BlackOps4 trend worldwide.
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Media Strategy & Focus:
Objective: Establish Destiny 2 as the next evolution of the franchise, emphasizing new story elements, refined gameplay, and an immersive shared-world shooter experience.
Target Audience:
Existing Destiny players eager for a new chapter.
Fans of RPG & shooter hybrids (Borderlands, Halo).
PC gamers (first Destiny game available on PC).
Key Differentiator: New cinematic storytelling & expanded multiplayer options.
Media Plan & Execution:
Platforms: YouTube, Twitch, Facebook/Instagram, Twitter, Google Display, TikTok.
Budget Allocation:
45% YouTube & Twitch Sponsorships: Early gameplay reveals with high-impact trailer placements.
25% Meta (FB/IG) Ads: Interest targeting for MMO & sci-fi gaming audiences.
20% Google Search & Display: Pre-order incentives + dynamic remarketing.
10% TikTok Ads: Short-form storytelling-based videos (space exploration theme).
Creative & Messaging Approach:
Tagline: “Welcome to a World Without Light”
Cinematic trailers focused on the story’s emotional depth.
Highly targeted GIF & carousel ads highlighting new abilities & weapons.
Interactive Twitter polls: Encouraged players to “choose their Guardian path.”
Results:
Sold 1.92M units in first week.
Generated 100M+ views on launch trailer across all platforms.
10X increase in engagement on Destiny’s Twitter account.
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Media Strategy & Focus:
Objective: Reintroduce Crash Bandicoot to both nostalgic gamers and new audiences by emphasizing remastered visuals, improved mechanics, and platforming fun.
Target Audience:
Millennials who played the original on PS1.
Casual gamers interested in family-friendly platformers.
Key Differentiator: First time Crash Bandicoot was available on PlayStation 4.
Media Plan & Execution:
Platforms: Facebook/Instagram, YouTube, Google Display, TikTok, OOH.
Budget Allocation:
50% Meta (FB/IG) Ads: Video ad placements + nostalgic creatives.
30% YouTube Ads: Retro “PlayStation 1 vs. Remaster” side-by-side videos.
20% OOH Billboards & Retail Partnerships: LA, NYC, and London activations.
Creative & Messaging Approach:
Tagline: “He’s Back. And Better Than Ever.”
90s-inspired creatives with VHS filter effects.
Crash’s signature “WUMP” sound effect integrated into Snapchat filters.
Custom PS4 controller skins giveaway through social contests.
Results:
Sold 10M+ copies globally.
#1 PlayStation Store pre-orders for 3 consecutive weeks.
Increased social media following by 350%.
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Media Strategy & Focus:
Objective: Position CoD: WWII as a return to classic Call of Duty gameplay, focusing on historical authenticity, squad-based combat, and visceral warfare.
Target Audience:
Longtime Call of Duty fans who preferred historical settings over futuristic ones.
Military history enthusiasts.
Casual gamers looking for easy-to-pick-up first-person shooters.
Key Differentiator: First Call of Duty game in 10+ years set in World War II.
Media Plan & Execution:
Platforms: YouTube, Twitch, Facebook, Google Display, Reddit.
Budget Allocation:
40% YouTube Ads: High-intensity war scenes, highlighting cinematic realism.
30% Facebook/Instagram Video Ads: User retargeting based on past CoD purchases.
15% Twitch Sponsorships: Streamer-exclusive early access events.
15% Reddit AMA Campaigns: Developers hosted Q&As about historical accuracy.
Creative & Messaging Approach:
Tagline: “This is War”
Gritty, war documentary-style ads to reinforce realism.
Custom “Brothers in Arms” pre-order bundle featuring WWII soldier stories.
Results:
$500M+ in first-week sales.
Topped digital game sales charts on PSN and Xbox Live.
Twitter hashtag #BackToBoots trended #1 worldwide.
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Media Strategy & Focus:
Objective: Position Sekiro as a challenging, skill-based samurai action game, appealing to Soulsborne fans while introducing stealth mechanics.
Target Audience:
Hardcore gamers who loved Dark Souls & Bloodborne.
Action-adventure enthusiasts looking for fresh gameplay.
Key Differentiator: Unique stealth-based combat + resurrection mechanic.
Media Plan & Execution:
Platforms: YouTube, Twitch, Twitter, Reddit, Google Display.
Creative: Cinematic trailers + combat walkthroughs.
Influencer marketing: Partnered with gaming YouTubers for strategy breakdowns.
Results:
Sold 5M copies in first year.
Became a top-streamed game on Twitch during launch week.
Won Game of the Year at The Game Awards 2019.